MENINGKATKAN HASIL BELAJAR PESERTA DIDIK MENGGUNAKAN APLIKASI QUIZIZZ PADA MATA PELAJARAN SEJARAH MATERI DEMOKRASI LIBERAL PADA KELAS XII IPS 4 SMAN OLAHRAGA PEKANBARU TAHUN PELAJARAN 2024/2025

  • Alif Wibisono Universitas Riau
  • Fatimah Zahara Desfitri Universitas Riau
  • Millenia Rahmah Dinia Universitas Riau
  • Silvi Nihlatin Naila Universitas Riau
  • Sinta Mahardika Universitas Riau
  • Bunari Universitas Riau
  • Nono Suganda SMAN Olahraga Riau
Keywords: Learning Interest, Quizizz Application, History subject

Abstract

This study discusses how students' learning outcomes can improve using the quizizz application. This study uses a research method based on the Kemmis Teggard model, namely planning, action, observation, and reflection. The result of the study is that the quzizz application is used to increase students' final results. The quizizz application is an educational game that contains questions with various colors and images that support visually, making learners interested in developing themselves cognitively while playing. This study contains two cycles, where in the first cycle the learners who completed 41% and increased in the second cycle by 62%. For the number of learners who have completed the first cycle as many as 13 learners, and increased in the second cycle as many as 20 learners.

References

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Published
2025-06-14
How to Cite
Alif Wibisono, Zahara Desfitri, F., Rahmah Dinia, M., Nihlatin Naila, S., Mahardika, S., Bunari, & Suganda, N. (2025). MENINGKATKAN HASIL BELAJAR PESERTA DIDIK MENGGUNAKAN APLIKASI QUIZIZZ PADA MATA PELAJARAN SEJARAH MATERI DEMOKRASI LIBERAL PADA KELAS XII IPS 4 SMAN OLAHRAGA PEKANBARU TAHUN PELAJARAN 2024/2025. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 11(02), 401 - 408. https://doi.org/10.36989/didaktik.v11i02.5960