PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CANVA UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 5 MATA PELAJARAN IPAS MATERI TEKNOLOGI UNTUK KEHIDUPAN DI SDN BANJARSAWAH 1

  • Fitri Wahyuni Universitas Panca Marga
  • Didit Yulian Kasdriyanto Universitas Panca Marga
  • Faridahtul Jannah Universitas Panca Marga
Keywords: Interactive Learning Media, Canva, IPAS, Technology for Life, ADDIE Model, Student Learning Outcomes.

Abstract

This research and development project aims to produce an interactive learning medium based on Canva to improve student learning outcomes. This research and development project addresses challenges such as low student engagement, suboptimal learning outcomes, and traditional teaching methods in the IPAS (Natural Sciences and Social Sciences) subject for fifth-grade students at SDN Banjarsawah 1. Preliminary observations indicate that conventional teaching methods, which primarily rely on textbooks and blackboards, result in students becoming passive and unenthusiastic, with limited conceptual understanding of the “Technology for Life” material. To address these issues, this study aims to develop a Canva-based interactive learning medium that is valid, effective, practical, and suitable for improving learning outcomes, conceptual understanding, and student engagement in the IPAS subject.

The research and development method employed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), a systematic and structured approach to developing educational media. This interactive media integrates text, images, animations, videos, and interactive quizzes to make learning more engaging and easier to understand. The product has undergone validation by subject matter and media experts, as well as practical testing with fifth-grade teachers and students.

The results of the research and development indicate that this media was rated as highly suitable by media experts (93.75%) and subject matter experts (95.83%). Student feedback during individual trials also showed a high level of practicality (91.66%), indicating increased motivation and better understanding. Post-test results showed a significant improvement in student learning outcomes, with an N-Gain score of 0.7192, which classifies this medium as “Highly Effective.” This demonstrates the positive impact of Canva-based interactive learning media in enhancing IPAS learning.

References

Afifa, A., Sriwijayanti, R. P., & Jannah, F. (2025). DEVELOPING INTERACTIVE CANVA MEDIA: ANIMAL LIFE CYCLES FOR 3RD GRADE IN SCIENCE
AND SOCIAL SUBJECTS. JPSD (Jurnal Pendidikan Sekolah Dasar), 11(1), 96–105.
Aisyah Fadilah, Kiki Rizki Nurzakiyah, Nasywa Atha Kanya, Sulis Putri Hidayat, & Usep Setiawan. (2023). Pengertian Media, Tujuan, Fungsi, Manfaat dan Urgensi Media Pembelajaran. Journal of Student Research, 1(2), 01–17. https://doi.org/10.55606/jsr.v1i2.938
Alfaruqi, M. U., Kasdriyanto, D. Y., & Qomariyah, R. S. (2025). PENGEMBANGAN MULTIMEDIA INTERAKTIF MATA PELAJARAN IPA BERBASIS CANVA KELAS IV DI SDN WONOREJO II. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(2), 687–701.
Ali, A., Maniboey, L. C., Megawati, R., Djarwo, C. F., & Listiani, H. (2024). Media Pembelajaran Interaktif: Teori Komprehensif dan Pengembangan Media Pembelajaran Interaktif di Sekolah Dasar [Interactive Learning Media: Comprehensive Theory and Development of Interactive Learning Media in Elementary Schools]. In PT. Sonpedia Publishing Indonesia. (Vol. 9, Issue 6). PT. Sonpedia Publishing Indonesia.
Aulia, U. Z., Kasdriyanto, D. Y., & Sriwijayanti, R. P. (2025). Pengembangan Bahan Ajar Mathir Untuk Meningkatkan Keterampilan Problem Solving Pembelajaran Matematika Bangun Ruang Kelas 5 SDN Malasan Wetan 1. Jurnal Penelitian, Pendidikan Dan Pengajaran: JPPP, 6(1), 8–18.
Azmi, S. A., Junaidi, J., Sripatmi, S., & Wahidaturrahmi, W. (2024). Pengembangan Media Pembelajaran Interaktif. Mandalika Mathematics and Educations Journal, 6(1), 384–399. https://doi.org/10.29303/jm.v6i1.7267.
Bulhayat, Hanifansyah, N., & Hakim, N. (2021). Pengembangan Media Pembelajaran Pai Model Addie Di Mtsn 1 Bangil. Jurnal Pendidikan Islam, 11(1), 40–60. https://doi.org/10.38073/jpi.v11i1.612.
Daniyati, A., Bulqis Saputri, I., Aqila Septiyani, S., & Setiawan. (2023). Ani Daniyati, Ismy Bulqis Saputri, Ricken Wijaya, Siti Aqila Septiyani, Usep Setiawan. Journal of Student Research (JSR), 1(1), 282–294.
Fernando, Y., Andriani, P., & Syam, H. (2024). Pentingnya Motivasi Belajar Dalam Meningkatkan Hasil Belajar Siswa. ALFIHRIS : Jurnal Inspirasi Pendidikan, 2(3), 61–68. https://doi.org/10.59246/alfihris.v2i3.843.
Ibtihal, K. A., Sriwijiyanti, R. P., & Jannah, F. (2024). Pengembangan Media Digital Animation Berbasis Canva Pada Mata Pelajaran Ipa Materi Tata Surya Kelas Vi Di Sdn Mangunharjo 1 Kota Probolinggo. Jurnal Pepadu, 5(1), 139–148.
Indriani, C. (2024). Pengaruh Penggunaan Aplikasi Canva dalam Media Pembelajaran IPA di Sekolah Dasar. Jurnal Inovasi, Evaluasi Dan Pengembangan Pembelajaran (JIEPP), 4(2), 330–339. https://doi.org/10.54371/jiepp.v4i2.505.
Irawan, F., Zakiyah R, N., Hanip, R., & Jasnur, P. (2024). EVALUASI PEMBELAJARAN. Penerbit Widina.
Jannah, F., & Wardana, L. A. (2025). Implementation of Life Skills for Children with Disabilities At SDN Dringu. 8(1), 68–76.
Karomah, F. N., Devita, D., Ramli, Z. J., & Mas’odi, M. (2024). Peran Dan Manfaat Media Pembelajaran Dalam Upaya Meningkatkan Hasil Belajar Siswa Sekolah Dasar. Jurnal IKA PGSD (Ikatan Alumni PGSD) UNARS, 15(2), 211. https://doi.org/10.36841/pgsdunars.v15i2.5768.
Kasdriyanto, D. Y., & Wardana, L. A. (2021). Pengembangan Media Scrapbook Berbasis Picture And Picture Berorientasi Wawasan Kebangsaan. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(1), 271–278. https://doi.org/10.31004/obsesi.v6i1.1255
Kurniawan, A. A., Rahmawati, N. D., & Dian, K. (2024). Pengaruh Media Pembelajaran Canva Terhadap Hasil Belajar Peserta Didik Sekolah Dasar. Universitas Pasundan, 1, 179–187.
Kusumawati, N., & Prastiwi, S. D. (2025). Pengembangan Media Pembelajaran Interaktif Berbasis Canva pada Mata Pelajaran IPAS Materi Metamorfosis untuk Siswa Sekolah Dasar. Jurnal Pendidikan Dan Pembelajaran Indonesia (JPPI), 5(3), 1689–1699. https://doi.org/10.53299/jppi.v5i3.2401.
Maulidiana, F., Wardana, L. A., & Jannah, F. (2024). Pengembangan Media
Smart Box Pada Pembelajaran Tumbuhan dan Energi Mata Pelajaran IPAS Kelas IV di SDN Curahgrinting 1 Probolinggo. INNOVATIVE: Journal Of Social Science Research, 4(2), 1664–1675.
Nanda, D., Kasdriyanto, D. Y., & Hattarina, S. (2025). Pengembangan Media Video Animasi Berbasis Canva Pada Mata Pelajaran Pendidikan Pancasila Materi Berbagai Aturan Di Keluargaku Siswa Kelas II Sekolah Dasar Negeri Wiroborang 1. Kalam Cendekia: Jurnal Ilmiah Kependidikan, 13(2).
Rahmadhini, F., Kasdriyanto, D. Y., & Hattarina, S. (2025). Pengembangan Media Komik Digital Berbantuan Flipbook Mata Pelajaran Pendidikan Pancasila Materi Penerapan Nilai-Nilai Pancasila Siswa Kelas Ii Sdn Klenang Lor 1 Kabupaten Probolinggo. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(2), 1026–1036.
Rahmah, R. N., Rejeki, T., & Sari, V. P. (2025). Pemanfaatan Canva Dalam Pembelajaran Interaktif : Meningkatkan Kualitas Pembelajaran Di Sekolah. Procceeding International Seminar On Islamic Studies, 6(1), 441–450.
Rantung, D. A., Mulyanto, A., Kadim, A. A., & Ashari, S. A. (2023). Pengembangan Media Pembelajaran Interaktif pada Materi Pengelolaan E-Book Kelas X Tkj di SMK Negeri 1 Bulango Selatan. Inverted: Journal of Information Technology Education, 3(2).
Setiawan, R., & Yudha Septian, R. (2025). Media Pembelajaran Interaktif: Analisis Terhadap Pemanfaatan Media Powerpoint Dalam Pendidikan. Proceeding International Seminar on Islamic Studies, 6(1), 2832–2837.
Silviana, I., Wardana, L. A., & Jannah, F. (2024). Pengembangan Bahan Ajar Berbasis Projek Penguatan Profil Pelajar Pancasila (P5) Pada Materi Ragam Kearifan Lokal yang Ada Di Indonesia Kelas IV SD Namira Kraksaan. Innovative: Journal Of Social Science Research, 4(2), 2706–2720.
Susilowati, D. (2023). Peningkatan Keaktifan Belajar Peserta Didik Melalui Implementasi Metode Eksperimen Pada Mata Pelajaran Ipas. Khazanah Pendidikan, 17(1), 186. https://doi.org/10.30595/jkp.v17i1.16091
Syahid, I. M., Istiqomah, N. A., & Azwary, K. (2024). Model Addie Dan Assure Dalam Pengembangan Media Pembelajaran. Journal of International Multidisciplinary Research, 2(5), 258–268. https://doi.org/10.62504/jimr469
Syahrir, A. P., Zahirah, S. P., & Salamah, U. (2023). Utilization of Canva Graphic Design Application in Multimedia Learning at SMA Negeri 1 Taman. Prosiding Seminar Nasional, 1, 732–742.
Zainudin, Z., & Ubabuddin, U. (2023). Ranah kognitif, afektif dan psikomotorik sebagai objek evaluasi hasil belajar peserta didik. ILJ: Islamic Learning Journal, 1(3), 915–931.
Published
2026-08-05
How to Cite
Wahyuni, F., Kasdriyanto, D. Y., & Jannah, F. (2026). PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CANVA UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 5 MATA PELAJARAN IPAS MATERI TEKNOLOGI UNTUK KEHIDUPAN DI SDN BANJARSAWAH 1. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 12(03), 357 - 369. https://doi.org/10.36989/didaktik.v12i03.17906