Pengembangan Media Permainan Ular Tangga Pada Materi Keberagaman Budaya Indonesia Pelajaran IPAS Siswa Kelas IV
Abstract
This research is motivated by the monotonous nature of IPAS learning, which still heavily relies on textbooks and lecture-based methods, as well as the limited use of educational media, particularly game-based media, to support education, especially for the topic of Indonesian cultural diversity. The purpose of this study is to develop a Snakes and Ladders game as a learning medium on the topic of Indonesian cultural diversity in the IPAS subject for Grade IV students that is valid, practical, and effective. This research adopts a Research and Development (R&D) approach using the ADDIE development model. The research subjects consisted of 20 fourth-grade students. Data collection techniques included interviews, questionnaires, and tests. The data were analyzed using both quantitative and qualitative methods. Practicality data were obtained from student response questionnaires, while effectiveness data were derived from the analysis of pretest and posttest scores. The results showed that the media expert validation score was 84% (Very Valid), while both material experts gave a validation score of 80% (Very Valid). In terms of practicality, the small-scale trial yielded 95% (Very Practical), and the large-scale trial yielded 97% (Very Practical). The average pretest score was 39.13%, and the posttest score was 82.25%. The product's effectiveness, based on the N-Gain test, was 0.70 (High category), with an N-Gain percentage of 70.17%, which falls into the "Quite Effective" category.
References
Aminah, S., Ramawani, N., Azura, N., Fronika, S., Hasanah, S. M., & Salsabillah, T. (2022). Pengaruh Metode Belajar Sambil Bermain Terhadap Perkembangan Kognitif Anak Usia Sekolah Dasar. Science and Education Journal (SICEDU), 1(2), 465– 471.https://doi.org/10.31004/sice du. v1i2.66
Apsari, P. N., & Rizki, S. (2018). Media Pembelajaran Matematika Berbasis Android Pada Materi Program Linear. Journal of the Society of Mechanical Engineers, 121(1191), 47. https://doi.org/10.1299/jsmemag. 121 .1191_47
Ariyanto, B., Chamidah, A., & Suryandari, S. (2020). Pengembangan Media Ular Tangga Terhadap Pembelajaran Matematika Materi Pecahan Sederhana Pada Siswa Sekolah Dasar. Trapsila: Jurnal Pendidikan Dasar, 2(01), 85. Https://doi.org/10.30742/tpd.v2i01 .9 17
Darmadi, H., Sulha, & Jamalong, A. (2018). Pengantar Pendidikan Suatu Konsep Dasar, Teori, Strategi, dan Implementasi. Alfabeta.
Guslinda, & Kurnia, R. (2018). Media Pembelajaran Anak Usia Dini. CV. Jakad Publishing.
Hanifah, D. P., Supadmi, Mustafa, Budiyono, A., & Dkk. (2023). Teori Dan Prinsip Pengembangan Media Pembelajaran (D. W. Mulyasari, Ed.). Pradina Pustaka.https://books.google.co.i d/books?id=PzSEAAAQBAJ&pg= PA148&dq=teori+uji+coba+kelo mpok+kecil+R%26D&hl=id&new bks=1&newbks_redir=0&source= gb_mobile_search&ovdme=1&s= X&ved=2ahUKEwjOxsv8zr6KAx WySWwGHfFQLxoQ6wF6BAgJA U
Hasan, M., Milawati, Darodjat, & Dkk. (2021). Media Pembelajaran (F. Sukmawati, Ed.). Tahta Media Group.
Isnanto, D. (2016). Pengembangan LKS Berbasis Pendekatan Kontekstual Materi Kegiatan Ekonomi Di Indonesia Siswa Kelas V SD. Jurnal Pendidikan Guru Sekolah Dasar Edisi 32 Tahun Ke-5, 5(32), 15–24.
Kristanto, A. (2016). Media Pembelajaran. Bintang Surabaya, 1–129.
Marcela, R., Idris, M., & Aryaningrum, K. (2022). Pengembangan Media Permainan Ular Tangga dalam Pembelajaran IPS Siswa Kelas IV SD Negeri 138 Palembang. Jote: Journal On Teacher Education, 4(1), 54–61.
Salam, N., Safei, & Jamilah. (2019). Pengembangan Media Pembelajaran Ular Tangga Pada Materi Sistem Saraf. Al- Ahya, 1(Pengembangan media pembelajaran ular tangga pada materi sistem saraf), 18.
Silahuddin, A., Mishabul, S., Gumawang, U. (2022) Pengenalan Klasifikasi, Karakteristik, Dan Fungsi Media Pembelejaran MA AL-Huda Karang Melati. Jurnal Prodi MPI Idaaratul ‘ulum. 4(2), 162-175.
Sudaryono. (2018). Metodologi Penelitian (1st ed.). Rajawali Pers.
Sugiyono. (2017). Metode Penelitian Dan Pengembangan Research And Development (S. Y. Suryandi, Ed.). Alfabeta.
Sugiyono. (2020). Metode Penelitian Dan Pengembangan Research And Development (Y. S. Suryandari, Ed.). Alfabeta.
Sugiyono. (2024). Metode Penelitian Kuantitatif Kualitatif Dan R&D ( Sutopo, Ed.). Alfabeta.
Sukarelawan, M. I., Indratno, T. K., & Ayu, S. M. (2024). N-Gain vs Stacking.
Tegeh, M. I., Jampel, N., & Pudjawan, K. (2014). MODEL PENELITIAN PENGEMBANGAN (1st ed.). Graha Ilmu.
Wayan, N. (2016). Modul Statitika Dengan SPSS. STMIK STIKOM Indonesia, 1– 105.
Zudhah Ferryka, P. (2017). Permainan ular tangga dalam pembelajaran matematika di Sekolah Dasar. Jurnal Magistra, 29(100), 58–64.











